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	<title>The Kosmopolitan Online &#187; Technology and Games</title>
	<atom:link href="http://thekosmo.com/category/entertainment/technology-and-games/feed" rel="self" type="application/rss+xml" />
	<link>http://thekosmo.com</link>
	<description>A Journal of Relevant Culture and the Arts</description>
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		<title>Kosmo Oscar Predictions!</title>
		<link>http://thekosmo.com/current-affairs/kosmo-oscar-predictions</link>
		<comments>http://thekosmo.com/current-affairs/kosmo-oscar-predictions#comments</comments>
		<pubDate>Thu, 04 Feb 2010 00:13:36 +0000</pubDate>
		<dc:creator>Kyle Lenkey</dc:creator>
				<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Movies/TV]]></category>
		<category><![CDATA[Technology and Games]]></category>
		<category><![CDATA[The Campus Dispatch]]></category>
		<category><![CDATA[28 weeks later]]></category>
		<category><![CDATA[a serious man]]></category>
		<category><![CDATA[academy awards]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[brokeback mountain]]></category>
		<category><![CDATA[coen brothers]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[crazy heart]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[district 9]]></category>
		<category><![CDATA[fantastic mr. fox]]></category>
		<category><![CDATA[finding neverland]]></category>
		<category><![CDATA[flavor of love girls: charm school]]></category>
		<category><![CDATA[george clooney]]></category>
		<category><![CDATA[in the loop]]></category>
		<category><![CDATA[inglourious basterds]]></category>
		<category><![CDATA[invictus]]></category>
		<category><![CDATA[James Cameron]]></category>
		<category><![CDATA[jason reitman]]></category>
		<category><![CDATA[juno]]></category>
		<category><![CDATA[kathryn bigelow]]></category>
		<category><![CDATA[keanu reeves]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[meryl streep]]></category>
		<category><![CDATA[million dollar baby]]></category>
		<category><![CDATA[mo'nique]]></category>
		<category><![CDATA[oscars]]></category>
		<category><![CDATA[phat girlz]]></category>
		<category><![CDATA[precious]]></category>
		<category><![CDATA[sandra bullock]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[thank you for smoking]]></category>
		<category><![CDATA[the academy of motion picture arts and sciences]]></category>
		<category><![CDATA[The Big Lebowski]]></category>
		<category><![CDATA[the blind side]]></category>
		<category><![CDATA[the hurt locker]]></category>
		<category><![CDATA[The Lovely Bones]]></category>
		<category><![CDATA[the messenger]]></category>
		<category><![CDATA[The Princess and the Frog]]></category>
		<category><![CDATA[up]]></category>
		<category><![CDATA[up in the air]]></category>
		<category><![CDATA[vera farmiga]]></category>

		<guid isPermaLink="false">http://thekosmo.com/?p=2772</guid>
		<description><![CDATA[Awards season is by far the best time of year for a movie fan. Not only is it an opportunity to see stars and directors in their finest, it’s an opportunity to experience the best (popular) movies of 2009. My first experience with Oscar was in 2005. Being an overly overt fan of Finding Neverland, I [...]]]></description>
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		</item>
		<item>
		<title>Downloadable Content &#8211; Too Much Too Young Too Fast?</title>
		<link>http://thekosmo.com/entertainment/downloadable-content-too-much-too-young-too-fast</link>
		<comments>http://thekosmo.com/entertainment/downloadable-content-too-much-too-young-too-fast#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:37:45 +0000</pubDate>
		<dc:creator>Christopher Lemieux</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Technology and Games]]></category>

		<guid isPermaLink="false">http://thekosmo.com/?p=2419</guid>
		<description><![CDATA[It almost felt like I had entered an alternate reality when I read that certain retailers in the UK and Netherlands were actually refusing to sell Sony’s new PSP-Go handheld gaming system. It was like I had stepped into Bizzaro World, a world where Dane Cook was actually funny, Papa Roach actually wrote wholesome worthwhile [...]]]></description>
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		<item>
		<title>Building the New Game Convention</title>
		<link>http://thekosmo.com/entertainment/building-the-new-game-convention</link>
		<comments>http://thekosmo.com/entertainment/building-the-new-game-convention#comments</comments>
		<pubDate>Thu, 24 Sep 2009 22:49:33 +0000</pubDate>
		<dc:creator>Christopher Lemieux</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Technology and Games]]></category>

		<guid isPermaLink="false">http://thekosmo.com/?p=2270</guid>
		<description><![CDATA[August flew by pretty quickly, but bear with me. Where was Ozzy Osbourne performing in August? If your answer wasn’t Blizzcon, then you’re wrong, and try again. For the uninitiated, Blizzcon is the annual convention thrown together by Blizzard Entertainment for its fans and the businesses that thrive off of the universes that Blizzard creates, [...]]]></description>
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		<item>
		<title>To Wii Fans: You Have Your Cake, Why the Hell Aren&#8217;t You Eating It?</title>
		<link>http://thekosmo.com/entertainment/to-wii-fans-you-have-your-cake-why-the-hell-arent-you-eating-it</link>
		<comments>http://thekosmo.com/entertainment/to-wii-fans-you-have-your-cake-why-the-hell-arent-you-eating-it#comments</comments>
		<pubDate>Thu, 16 Apr 2009 11:12:40 +0000</pubDate>
		<dc:creator>Nick White</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Technology and Games]]></category>

		<guid isPermaLink="false">http://thekosmo.com/?p=303</guid>
		<description><![CDATA[Wii would like to provide you with another chance to view Nintendo as something only for children and adults with sick Princess fantasiesAllow me to preface: I do not own a Wii, nor do I play one on a highly frequent basis. Both of these can be justified by the fact that the Wii&#8217;s pricing [...]]]></description>
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		<title>2008: The Year in Video Games</title>
		<link>http://thekosmo.com/entertainment/2008-the-year-in-video-games</link>
		<comments>http://thekosmo.com/entertainment/2008-the-year-in-video-games#comments</comments>
		<pubDate>Thu, 01 Jan 2009 22:29:13 +0000</pubDate>
		<dc:creator>Joseph Schafer</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Technology and Games]]></category>

		<guid isPermaLink="false">http://thekosmo.com/?p=302</guid>
		<description><![CDATA[<div><h3>By Joseph Schafer</h3></div><br /><div><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-family: Georgia;">2008 has been, alternately, a very good and very bad year for video games. On one hand, the artform has never before experienced such widespread acclaim and mainstream appeal. On the other, never before have so many promising games and young, rambunctious studios gone under, thanks to the financial crisis. In this end of year celebration are included two entries per consoleâ€”one a returning champion, one a new intellectual property, and both are deserving of your attention.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h3><span style="font-family: Georgia;">The Nintendo Wii</span></h3></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-family: Georgia;">2008 was not kind for Nintendo&#39;s&#0160; console that got your parent&#39;s into video gamesâ€”despite having the strongest install base of the three current consoles. Wii was overall ignored by developers and fans, but that didnâ€™t stop it from having two of the most genuinely amazing games of the year call it home.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">Newbie â€“</span><span style="font-style: italic; "><span style="font-family: Georgia;">No More Heroes</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6a72970c-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="No more heroes" class="at-xid-6a00e554a185ec8834010536aa6a72970c " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6a72970c-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
</span><span style="font-family: Georgia;">&#0160;One of the first releases of the year was one of the best. The player becomes American looser Travis Touchdown as he scours fictional California slum Santa Destroy for 10 assassins, each more powerful and absurd than the last. Did I mention he does this with a lightsaber? Yes, this is </span><em><span style="font-family: Georgia;">the</span></em><span style="font-family: Georgia;"> lightsaber experience of the yearâ€¦ scratch that, century. The game may not have the production value or humanist approach of </span><em><span style="font-family: Georgia;">Grand Theft Auto IV</span></em><span style="font-family: Georgia;">, but what it has is an unstoppably dada sense of humor, fueled by a razor sharp script that rips pop culture a new one, and incredible voice acting. This is the videogame John Waters and Seth Rogenâ€™s love child would make, and the fact that itâ€™s on the most kid-friendly console ever only deepens the irony.&#0160;</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman; min-height: 15.0px"><span style="font-family: Georgia;"><br /></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">Returning Champ â€“</span><span style="font-style: italic;"><span style="font-family: Georgia;"> Super Smash Brothers Brawl</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536a22bf7970b-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="SSB" class="at-xid-6a00e554a185ec8834010536a22bf7970b " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536a22bf7970b-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
</span><span style="font-family: Georgia;">So what if the online version was a disappointment.&#0160; This is still the multiplayer game of the year. Deceptively simple controls hide a deep and complex fighting game where player-controlled Nintendo mascots both popular and obscure beat the living snot out of one another. It may seem a bit graphically lacking, but closer looks reveal nearly infinite amounts of nuance in the fantastic stages, as well as the gigantic roster of characters. The characters themselves are each charming and distinct (even the so-called clone characters) as well as incredibly balanced for such an intense fighting game. Like chess, the game is easy to learn and near impossible to master, and once youâ€™ve mastered enough characters thereâ€™s still the shockingly good stage creator for players to sink their teeth into.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman; min-height: 15.0px"><span style="font-family: Georgia;"><br /></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h3><span style="font-family: Georgia;">The Microsoft Xbox 360</span></h3></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-family: Georgia;">What on earth will the 360 do with the PS3 catching up in terms of sales and no new Halo games to save it? Why, rely on the still-impeccable </span><em><span style="font-family: Georgia;">Xbox Live </span></em><span style="font-family: Georgia;">to keep the headshots (and greenbacks) coming in. Still, 2008 meant two major changes for Microsoftâ€™s plan: one, that console exclusives are no longer the norm, and two, that downloadable games are a rising force in the entertainment industry. The latter is so important, in fact, that the 360 GOTY is downloadable.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">Newbie â€“ </span><span style="font-style: italic;"><span style="font-family: Georgia;">Braid</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6b88970c-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="Braid_title_new" class="at-xid-6a00e554a185ec8834010536aa6b88970c " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6b88970c-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
</span><span style="font-family: Georgia;">This is the game that styled itself to be the silver bullet in the games-are-art revolver. Did it succeed in that regard? Debatable. While this game is exquisitely presented and as polished as a first-party Nintendo game, much of its purported intellectual depth turned out to be fluff. For a game that set out to explore the gender divide inherent to humanity, its sentiments are less than cutting edge. It is, however, still one of the very best 2-D platformers ever encoded, embodying the vest best of Mario, Donkey Kong, and even the Prince of Persia with its time-bending mechanics. In the age of multimillion dollar games ruling the market, it is amazing to see something so lovingly crafted not only available on the cheap, but popular.&#0160;</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">Returning Champ â€“ </span><span style="font-style: italic;"><span style="font-family: Georgia;">Far Cry 2</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span class="Apple-tab-span" style="white-space:pre"><span style="font-family: Georgia;">	</span></span><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536a22c23970b-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="Farcry2" class="at-xid-6a00e554a185ec8834010536a22c23970b " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536a22c23970b-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
<span style="font-size: 12px; line-height: normal; "><span style="font-family: Georgia;">Far Cry 1 was little more than a graphics wankfest with minutiae of tactical shooter tossed in for good measure. It was pretty enough to break computers, but was not actually a very good gameâ€”a tradition carried on by its true successor Crysis. Far Cry 2, on the other hand, is a beautiful game with something to say about how we play games, and how we see the world. As a soldier of fortune, the player traverses war-torn and poverty stricken Africa taking up missions for unsavory characters and dispatching rebel factions in an open world. Want to go in guns blazing? Do it. Want to sneak around with minimal resistance? Do it. Want to think long and hard about post-colonialism while you spread the violence? Youâ€™re going to end up doing that either way.</span></span></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h3><span style="font-family: Georgia;">The Sony Playstation 3</span></h3></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-family: Georgia;">The Playstation has been a dark horse for this entire generation: an excellent console undermined by its own price tag and lack of excellent exclusive games. Finally that turned around this year. With blu-Ray on the rise and a sudden flood of excellent titles, the PS3 finally has begun living up to the promise of its predecessor. Unfortunately, it still has a bit to do in the online department, but 2008 was definitely the year of the PS3.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman; min-height: 15.0px"><span style="font-family: Georgia;"><br /></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">Newbie â€“ </span><span style="font-style: italic;"><span style="font-family: Georgia;">LittleBigPlanet</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6b2b970c-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="Littlebigplanet" class="at-xid-6a00e554a185ec8834010536aa6b2b970c " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6b2b970c-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
</span><span style="font-family: Georgia;">Maybe the most revolutionary videogame released this year, certainly the most unique. On the surface LBP seems like nothing more than an excellent platforming game with an unusually adorable main characterâ€”and it is. What makes this game a herald of things to come is the emphasis on the player. You make your own character, you make your own levels, you can even make complex machines inside the game and then share them with your friends. Yes itâ€™s only a platformer, but it has infinite charm and perhaps infinite replay value. To an extent this is less of a game than an interactive toy, but what it succeeds in doing is stimulating the imagination through means other than titillation and excess. Quite the feat.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman; min-height: 15.0px"><span style="font-family: Georgia;"><br /></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">Returning Champ â€“ </span><span style="font-style: italic;"><span style="font-family: Georgia;">Fallout 3</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6bbb970c-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="Fallout3" class="at-xid-6a00e554a185ec8834010536aa6bbb970c " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536aa6bbb970c-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
</span><span style="font-family: Georgia;">The most remarkable of experiences come from the most unlikely sources. This is the long-awaited sequel to a pair of obscure decade-old PC games that appealed solely to the kind of gamer that loves the Sci-Fi Channel. This is something else entirely; it is an entire post-apocalyptic world to explore. Yes, itâ€™s basically Oblivion with guns, but itâ€™s still most definitely worth the plunge, if only for the sheer amount of choices the player can make. This game is actually available on both platforms, but so is Far Cry 2, I placed Fallout 3 for the PS3 because itâ€™s far less of a shooter and far more of an RPG, and thus easier to control on the PS3. But anyone with either console owes it to themselves to give this piece of work a look.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman; min-height: 15.0px"><span style="font-family: Georgia;"><br /></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h3><span style="font-family: Georgia;">Bargain Bin Game of the Year</span></h3></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><h4>	</h4><h4><span style="font-family: Georgia;">PC â€“ </span><span style="font-style: italic;"><span style="font-family: Georgia;">Audiosurf</span></span></h4></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Times New Roman"><span style="font-size: 13px; line-height: 15px; "><a href="http://www.thekosmo.com/.a/6a00e554a185ec8834010536a22d48970b-pi" style="float: left;"><span style="font-family: Georgia;"><img alt="Audiosurf1small1" class="at-xid-6a00e554a185ec8834010536a22d48970b " src="http://www.thekosmo.com/.a/6a00e554a185ec8834010536a22d48970b-120wi" style="margin: 0px 5px 5px 0px;" /></span></a>
</span><span style="font-family: Georgia;">Music games are all the rage now, but with all due respect, neither Rock Band nor Guitar hero are close to a match for Audiosurf. This is not technically a music playing game; rather it is a racing game like Wipeout with a twist. The race courses and gameplay is all perfectly synchronized with MP3â€™s from your PC, and the result is a pure shot of adrenaline. You only play songs you like, and the experience is never the same twice. No peripherals needed, no plastic guitars or drums, just a keyboard. This is in many ways the ultimate game, and a must-play.</span></p>
</div>]]></description>
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		<title>A Nice Place to Visit</title>
		<link>http://thekosmo.com/entertainment/a-nice-place-to-visit</link>
		<comments>http://thekosmo.com/entertainment/a-nice-place-to-visit#comments</comments>
		<pubDate>Mon, 15 Dec 2008 08:16:04 +0000</pubDate>
		<dc:creator>Joseph Schafer</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Technology and Games]]></category>

		<guid isPermaLink="false">http://thekosmo.com/?p=301</guid>
		<description><![CDATA[<p class="MsoNormal"></p><h3>A review of<span style="font-style: italic;">&#0160;Prince of Persia</span></h3><p></p><p class="MsoNormal"></p><h4>By Joseph Schafer</h4><p></p><p class="MsoNormal"><o :p></o></p>
<p class="MsoNormal"><a href="http://www.thekosmo.com/.a/6a00e554a185ec88340105365ba59d970b-pi" style="float: right;"><img alt="Prince" class="at-xid-6a00e554a185ec88340105365ba59d970b " src="http://www.thekosmo.com/.a/6a00e554a185ec88340105365ba59d970b-320wi" style="margin: 0px 0px 5px 5px;" /></a>
There is an episode of <span style="font-style: italic;">The Twilight Zone</span> entitled &#34;A Nice
Place to Visit&#34; in which a gamblerâ€™s eternal punishment in hell is to win every
game he ever plays. Poetic justice aside, this illustrates a vital lesson in
game design: without the threat of loss, victory becomes much less meaningful.
Ubisoft Montreal obviously should have watched more <span style="font-style: italic;">Twilight Zone</span> when making
the new <span style="font-style: italic;">Prince of Persia</span>.</p>
<p class="MsoNormal">&#0160;What the developers have created, in all their well-intended
and misguided fervor, is something that should have never seen the light of
day: a game the player cannot lose. Whenever death by battle (which is all too
rare) or by falling off a cliff (which is far, FAR too common) threaten to
break up the tiresome monotony of continual gameplay, the playerâ€™s ever-present
sidekick swoops in to rescue you with her magical powers. Neither fall, nor
opponent (even the final boss), nor even incredible distance can stop her from
sparing the player a sense of failure.</p>
<p class="MsoNormal">&#0160;This newfound sense of ease is a result of the best of
intentions: to open the series up to the casual market. Never forget the road
to hell is paved with good intentions. Also never forget that casual sales
right now equal more profit, and good intentions are an urban legend.<span style="mso-spacerun: yes">&#0160; </span>All that ease of mind and time,
however, gives the player the opportunity to soak up the art and graphics,
which are outstanding. This may be the most beautiful game ever made. The pot
leaves the player ruffles loose while climbing on vines all look good enough to
load in a Roor. Too bad the art style is pilfered from equal parts Okami and
post-2004 Magic: the Gathering (read: bad Magic: the Gathering. Why they didnâ€™t
base the art on the legendary Arabian Nights set is beyond me).</p>
<p class="MsoNormal">&#0160;Since its inception, critics have continually regarded <em>Tetris</em><span style="font-style:normal"> as one of the few (if not the only) perfect games. </span><em>Tetris</em><span style="font-style:normal"> is maybe the most casual of casual games, and it is
hella hard. Tetris is so good it nearly single-handedly brought Nintendo the
head of the handheld games market on a silver platter when it came packaged
with the original Gameboy, a stranglehold Netendo holds to this day. Tetris is
invariably one of the first games ported to any new play system, including the
iPhone, and people love it if, for no other reason, because it is a game you
cannot win. It is an unstoppable dominatrix of a game, and perhaps at heart, weâ€™re
all just white-collar stiffs in need of a post-nine-to-five spanking.</span></p>
<p class="MsoNormal">&#0160;If <em>Tetris</em><span style="font-style:normal"> is a
weathered but still beautiful mistress of pain and torment, </span><em>Prince of
Persia </em><span style="font-style:normal">is a young mother with an infinite
supply of Xanax-fueled patience and the kind of new age child-rearing
sensibility resulting in five-year-old members of PETA. She will not punish,
she will not even scold. </span><em>Persia</em><span style="font-style:normal">
thinks youâ€™ll learn better with an infinite amount of pop-up tutorials and an
androgynous babysitter to pick you up and put you back on track at the
slightest sign of trouble.</span></p>
<p class="MsoNormal">&#0160;Well, thatâ€™s a bit unfair. Elika is both the best and worst
part of the game, but she is most certainly not androgynous. In many ways sheâ€™s
the ideal feminist figure in games: strong, charismatic, reserved, loyal, and
with tits that donâ€™t seem to deserve their own ring of satellites. Thatâ€™s all
surface though. Secretly, Elika is everything that is wrong with how men think
of women.</p>
<p class="MsoNormal"><a href="http://www.thekosmo.com/.a/6a00e554a185ec88340105365ba6a5970b-pi" style="float: right;"><img alt="Elika" class="at-xid-6a00e554a185ec88340105365ba6a5970b " src="http://www.thekosmo.com/.a/6a00e554a185ec88340105365ba6a5970b-320pi" style="margin-top: 5px; margin-right: 5px; margin-bottom: 5px; margin-left: 5px; " title="Elika" /></a>
&#0160;She is clearly the most powerful character in the in game
world, what with her powerful magical attacks, teleporting, inhuman acrobatic
skill, and encyclopedic knowledge of in-game lore nobody gives a shit about.
She holds your hand to the point the player canâ€™t help but wonder â€œWhy doesnâ€™t
she do all this herself, instead of clinging to my back like a baby koala while
climbing?â€ Normally, such nitpicking and refusal to suspend disbelief is the
sign of weak minds, but <em>Prince </em><span style="font-style:normal">throws
inconsistencies in the playerâ€™s face so often they become inescapable.</span></p>
<p class="MsoNormal">&#0160;The last third of the gameâ€”the parts occupied by the same
fine-tuned platforming that made every other <em>Prince of Persia</em><span style="font-style:normal"> game such a joy to playâ€”are quite good, though a
so-called â€œopen-worldâ€ constructed of two-lane platforming streets to run
circuits around has made it easier than ever before. If </span><em>Persia</em><span style="font-style:normal"> had embraced, say, a </span><em>Super Mario </em><span style="font-style:normal">sunshine approach in creating a go-anywhere-in-any-way
world, it might have been a marvel. As it stands the game exists at the crossroads
of a </span><em>Zelda</em><span style="font-style:normal"> dungeon and a giant
obstacle course.</span></p>
<p class="MsoNormal">&#0160;The mark of a failure in a series is when it makes you want
to go back to its prior installments. Playing <em>Prince of Persia</em><span style="font-style:normal"> just made me want to play </span><em>Sands of Time</em><span style="font-style:normal"> that much more, even the irritating </span><em>Tower
of Dawn</em><span style="font-style:normal">, and forget this current version of
</span><em>Prince</em><span style="font-style:normal"> was ever made.</span></p>
<p class="MsoNormal">&#0160;<em>Prince</em><span style="font-style:normal"> stands,
however, as more of a </span><em>Quantum of Solace</em><span style="font-style:normal"> failure than a </span><em>Phantom Menace</em><span style="font-style:normal">, as it is superior to </span><em>Asassinâ€™s Creed</em><span style="font-style:normal">, and in some ways is a genuine step forward, only when
compared to earlier versions of similar games, in taking that one step forward,
</span><em>Prince </em><span style="font-style:normal">takes two steps back. Oh
to be able to play </span><em>Warrior Within</em><span style="font-style:normal">
with this combat system, or </span><em>Sands of Time</em><span style="font-style:normal"> with the ability to crawl on the ceiling and gauntlet-slide down
walls! <span style="mso-spacerun: yes">&#0160;</span></span><em>Prince of
Persiaâ€™s</em><span style="font-style:normal"> world is a nice place to visit,
but living there for the duration of the game left me feeling like the main
character in Metallicaâ€™s </span><em>One</em><span style="font-style:normal">â€”wishing
for the ability to just die already.</span></p><p class="MsoNormal"></p><p class="MsoNormal"></p><p class="MsoNormal"></p><h4><span style="font-weight: normal; "><a href="http://www.princeofpersiagame.com/" style="color: blue; cursor: pointer; "></a><a href="http://www.princeofpersiagame.com/" style="text-decoration: none;"><h4>http://www.princeofpersiagame.com/</h4></a></span></h4><p></p><p class="MsoNormal"></p><h4>$59.99 for Xbox 360 and PlayStation 3, $49.99 for Windows Vista.</h4><p></p><p></p>]]></description>
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